Super Bowl LII is nearly upon us. This can mean only one thing...I’m going to Costco this weekend for epic game-day samples! But seriously, have you ever been to Costco on Super Bowl weekend? It is a mad-house! So while the Eagles and Patriots dream of the end zone, I’m getting into my zone to take on the crowds, but first I want to talk to you about the most important zone of them all: The Zone of Proximal Development.Read More
I’m a Killer at heart. That is I enjoy winning. I enjoy competition that pits me directly against others. I find it thrilling. Am I actually a killer? No, unless you count the spiders (deceased) that I find in my house. But as far as a player type, I’m a Killer.
Let’s talk about Bartle’s Taxonomy of 4 player types. When designing game-based learning it’s important to think about your audience and what type of players you may have. Also, what type of players will your game appeal to?Read More
The holidays are over, budgets and plans for 2018 are rolling out. Initiatives are underway to implement systems for improving team collaboration and stronger project progress. Some of these goals will be answered with the implementation of a software that promises to make processes and structures run leaner and meaner.
It’s perfect, software solves all the problems!
That is until it’s time to deploy the programs, build out the back end, train the admins, teach all the users what in the world is going on, get the company buy-in, the list goes on. And by the way, this all needs to be done by the end of Q2, what?!Read More
Gamification is a popular buzzword. But what is it really? Is it making your way through a maze of levels on a gaming console? Or maybe it's candy crush on your phone. Perhaps it's collecting points to save up for a cup of coffee at your favorite coffee house. Or it could be a game of Jeopardy to review the content in your your final day of on-boarding.Read More